Many quest rewards or boss drops offer a percentage-based increase to a given attribute when equipped, such as the Dragon Boots or Sandohar's Wrath. In practice, you should never have to buy a weapon upgrade from a shopkeeper, since your existing gear should be heavily reinforced and you've just gotten back from mowing down every armed humanoid in a three-mile radius, but it's more feasible to upgrade armor at a vendor than to upgrade it yourself. Given the relative scarcity of chainmail, leather, and fabric, you should be a little more careful with armor. Iron in particular goes from omnipresent to scarce as you get towards the upper limits of crafting. After the sixth upgrade or so, the cost in materials becomes significant, and even if you have a huge stock in reserve, you can run out fairly easily. The first few upgrades to any item are essentially "free" they cost a negligible amount of materials and should be done immediately to any weapon that you plan to be using for the next while. An upgrade adds a small number of points in the weapon or armor's relevant statistics, and subsequent upgrades further increase those stats and add more slots for crystals. With enough materials and points in the relevant crafting skills, you can upgrade your gear. This makes scrounging in locked chests, cabinets, and drawers more important, as it's your primary source of materials for upgrading your armor. The rest of the time, you'll be looting corpses for weapons, shields, and occasionally quivers of arrows. For whatever reason, the only opponents who drop armor upon their defeat are the guards in the castle in the prologue. You can also count on always having a lot more wood, steel, and iron than leather, fabric, or chainmail. It's a good idea to strike a happy balance between selling off and disassembling whatever loot you happen across. One of your primary sources of income, admittedly, is going to be selling dead guys' weapons to the nearest shopkeeper. These ingredients are considered weightless and can stack up to 999 in a given inventory slot. A disassembled item is reduced to a small quantity of wood, steel, iron, fabric, leather, chainmail, or essence. You can break down weapons, shields, quivers, and armor for its raw ingredients. Your primary source of raw materials for crafting is other people's gear. Self-sufficiency is very much the name of the game here.Īfter you kill a humanoid opponent, grab its weapons and whatever else it's got. He gives you 1,000 auras as a reward.At the same time, you can blend monster parts, plants, and other assorted items found throughout the game world into a variety of potions, and with points in Alchemy, they'll be more potent and last longer than anything you can find in a store. Grab it, being careful of the panthers and Necris that may be lurking nearby, and return it to David. He hid the book on the east side of New Ashos, just outside town. (Since David is required to be in town for you to complete the main storyline-he's the fallback option if you manage to alienate both Annaya and Rhodeus-the game won't let you complete "A Book Like No Other" until "Blood From A Stone" is over with.) This gets David fired and banished from New Ashos. The appropriate response to him is "Don't lift a finger." if you go easy on him, he teleports out and you fail the quest. ![]() Timothy has fled the university and is sitting on the north side of town. You need to find Timothy before the time runs out and get the book back. When you leave the university hall after finishing "A Book Like No Other," David is standing there. If you've completed "Blood From A Stone," you can find the textbook Timothy needs, On Ancient Artifacts, on the balcony overlooking the library in the university's main building. He's lost a textbook, and is willing to pay if anyone can find it for him. Timothy is standing by the Soulpatcher in southern New Ashos.
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