![]() Weakness: Smash Countershade (Capitol Building)Īn easy but very slow paced boss. After this make sure to make quick work of him, as unlike most bosses he’ll repeat his very long invincibility mode attack if you leave him alive long enough. The gun will only lock in position after the trill starts moving, watch for the gun to move as it’s cue if you stand directly under it it’ll fire without a movement cue, but the timing is the same.Īfter the above he’ll turn into an invincible canon on the ground, spawn a ninja in the middle of the screen, and shoot while you’re dealing with the ninja but shooting the ninja as fast as possible will leave you plenty of time to jump. Then a drill will home on you and his gun will fire at you. First he’ll fire four missiles along the ground, just spam shots and they’ll be destroyed. Aerial Action for all characters will make it a bit easier to dodge his attacks.Īt half health he’ll split apart. Ekoro or Gunvolt (with double jump) can make extra quick work of him due to being able to shoot him on the ceiling. Pretty easy once you’ve learned where it’s safe to stand depending on how he aims his gun while he’s on the ceiling. Weakness: Impact Battalion (Military Base) If you’re under half health I would suggest avoiding it. Very easy to dodge and tempting to stand still and spam her with shots, but she does a surprising amount of damage if these attacks hit. When she lands it’s time to play jump rope, so stand a person-length or so away from her and shoot but be ready to jump.Īt half health she’ll do some fancy kicks on the ground. If she shoots the little stick-on shocker on you, you can shake it off by moving left/right rapidly. Ekoro (or GV with double jumps) can take her down extra easily by circumventing this. Her attacks are pretty easy to dodge, so her main trick is that she floats in the air half the time. If he blocks all the shots you can have onscreen at once (3 by default) you have to wait for the shots to slowly careen off screen before you can shoot again. Rush in and make your shots count, if you have enough HP just stand directly inside his hitbox and take the hits to hurt him without being frozen. However he’ll always regenerate his crystals pretty fast after half or so are gone. If one hits you, you can absorb all the rest without taking extra damage if you wait to shake off the ice until they’re all gone. You can’t shoot them down but you can “erase” them by being hit with them. His crystals are the only real issue but they’re a big one. Don’t fight him without Heat since he’ll block half your shots anyway. This will be your least favorite boss solely due to the ice crystals he defends himself with. After the wall stops shooting fire, hide in the corner from his Nova attack, then the bull style attacks resume until he dead. This fight is mostly a bull fight, jump over him before he gets too close, stay in the middle of the screen in case he leaps at you or uses the “fire punch” which comes at you from the opposite wall after he strikes the left/right wall.Īt half health he’ll go invincible, note you can use the buster to shoot down some of the flames coming from the wall during this attack (larger buster shots make this easier). Continuing to run away as the missiles start to reach you will usually leave you cornered, running towards they’ll all shoot past you. I’d hold off on Water Works or Radio Tower as starting stages due to frustrating bosses and lots of instant death traps in both.Ī standard easy boss, the biggest things are to be sure to jump before it hits the ground after leaping to avoid being stunned and to walk away from him when he fires homing missiles then walk over/under them and toward him to let them zoom past you. I don’t have a recommended boss order, though I find the Mine stage and boss particularly easy to start with, especially without an Element. Show less Boss Weaknesses & Strategy Guide
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