You can add extra spot parameter changes here, too, letting you add a cutoff frequency or auxiliary send level offset for each note in your snare pattern, for example. The Sequencer page shows all lanes of an active sequence at once, with velocity shown below the pattern at the bottom, allowing this to be edited per-note very easily. While the main page matches the SparkLE hardware design closely, the biggest operational difference within Spark 2 and its predecessor is that its assorted capabilities have now been organised into eight separate pages: Main, Sequencer, Song, Studio, Modular, Mixer, Library and Prefs. The core drum machine has been expanded impressively, with a new design and several key operational changes. This extends the performance capabilities of the software considerably. This can be used to introduce spot filter, slicer and roller effects, including stutters, slow-downs, reverses and more. Spark goes further, though, adding both per-instrument and auxiliary effects, as well as global treatments that can be triggered from the X-Y pad. Accordingly, an entire performance can be generated and played back from the on-board sequencer. Up to 16 sound sources can be played back at once, with patterns-programmed either via the TR-style step sequencer or recorded on the fly-combined into songs and sequences. For the uninitiated, Spark provides a wide collection of primarily drum and percussion sounds (plus some basses, synths and effects) generated from samples, physical modelling engines and Arturia's own TAE analogue emulation synthesis. Let's first focus on what the software engine provides, as well as what's new in version two. ![]() ![]() Until recently, the only hardware option has been Arturia's main Spark Controller, but that changes now with the release of the stripped-back-and cheaper- SparkLE controller, along with an update of Spark. Arturia's Spark 2 is a software drum plug-in that can be coupled to a dedicated hardware controller designed to match Spark's workflow.
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